Skyirm is a good example of them streamlining things. I find Oblivion much better game over all.
Morrowind beats both(better lizards, machine gun enchanted rings), but what works in those, doesn't have to work in Divinity.
Divinity doesn't go for the simulation aspects, nor does it go for compulsive micromanagement.
From my post just above:
Originally Posted by Naqel
The fantasy for a blacksmith character isn't "I won't have to pay a sucker to fix my gear", it is "I'll make the best <favorite weapon> ever." [...] Using a "blacksmith's hammer" to dismantle an item for upgrade components would be infinitely more fun than using a "repair hammer" to make it not break can ever be.
I actually never played morrowind so I wouldn't know, though I've heard good things.
And your right, they're differen't games. Doesn't mean I can't want aspects of both.
As to your second point: Didn't I suggest the same thing? I mean, I know I've brought up dismantling things for components at least a few times O.o
Well, at the very least, we can say we both agree on that. Though I feel that's more an aspect of 'crafting' than durability/repair. No matter what happens with durability, being able to break things down for crafting should definitely be a thing.
*shrug* We should probably have a thread about the ways that crafting itself can be/should be expanded on....though I think I've also convered some of those points in the whole fix loot thing too. Lol so much bleed over between topics on gear
Originally Posted by vometia
Originally Posted by aj0413
Skyirm is a good example of them streamlining things. I find Oblivion much better game over all.
Oblivion still remains my favourite RPG overall. Out of the box, it has some issues with scaling and loot, but they're easily enough fixed with an overhaul like OOO. I think the point being is that even if it needed some tweaking, the basic mechanisms were present in the game rather than being removed entirely.
Which is what I'd like to see in D:OS II: I don't want to chuck away durability completely (and yes, I usually play on explorer mode because I'm not very tactically-minded) but would just like to see it somewhat revised to be a bit less tedious. I'd probably be happy enough with a "repair all" option and slightly more durable repair kits, though as with Oblivion, it'd be nice if repair kits could become unbreakable with a high enough skill level.
Pretty much this. You're thinking apparently mirrors mine.
I'd much rather see work put into fixing things than removing them.