That's honestly a sticky slope. If you apply that to all situations, some effects and areas won't work as intended. In addition, you should be penalized for ending your turn in fire/poison/cursed. We have more than enough CC/Stuns to keep combat going basically forever. If you're rushing through combat when you have other options, you're accepting the consequences that come after that.
That and all characters should carry Phoenix Dive in the current version of the game. 1 point of Warfare for a teleport that also negates the ridiculously prevalent fire ground effects is way too strong to not have.
Last edited by Fluffington; 31/10/16 02:19 PM.