What I'd really like to see is the option to Pause time and issue commands when out of combat. This would allow the player to attempt to heal through after-combat damageing effects remaining, and would also make it easier for a single player to manage a party with more fine-detail pre-combat.
That and all characters should carry Phoenix Dive in the current version of the game. 1 point of Warfare for a teleport that also negates the ridiculously prevalent fire ground effects is way too strong to not have.
I agree that all characters get a big benefit from having a teleport, but I don't think it should always be Phoenix Dive.
My ranged characters use mostly Tactical Retreat to get high ground and kite enemies, and aren't left standing in Fire on the turn after the Fire Immunity wears off. The haste from TR can be nice too.
And Cloak and Dagger is a great choice for a sneaky melee character to get the first attack off before getting pulled into combat, or just to more easily avoid a fight entirely.