Originally Posted by Baardvark
It's interesting issue that strength basically boosts warfare ability damage twice. It makes sense in one hand, that strength would improve warfare abilities, but too bad there isn't a way for strength to improve warfare abilities in a different way than just +dmg, since added damage on weapons already improves that.

Without CC application chance scaling up with strength, I'm not sure what else they could add. Increased range? Steps on huntsman a bit, but that's the only reasonably scalable attribute I can think of besides damage.

Would just be nice if warfare abilities could be a little viable with spears, for example.


Well, tbh a lot of magic skills can be used by str/fin characters to full extent as any buffs/debuffs, healing, CC, environmental effects do not get anything from int either. As long as you're not doing elemental damage you don't need int. So imo it's only fair if weapon damage based skills would work the same with any weapon. This would actually make scoundrel/warfare and magic/warfare somewhat viable (using staves or daggers). And you'll still need str if you want to do a lot of physical damage with str weapons.

Last edited by MadDemiurg; 01/11/16 10:09 AM.