Originally Posted by Darxim
Originally Posted by Lynoa
Another thing ... Darxim, in the first post you have:
- +Skill boosts from gear allow a player to learn the related skills even without an investment in them. (Courtesy of error3)
this only lasts as long as you have the item (dunno if ppl would think you keep the skill after putting the item away smile )

From what I've heard, you do keep the ability after unequipping the gear. This may have changed in the last patch. I wasn't able to test it in my last playthrough, but I'll test it out in my next one (need to test some other stuff, anyway).


There's a miscommunication here.

Lynoa is saying that an ability granted by an item cannot be used when said item is unequipped. For example, the Sundering Cleaver grants the user access to Overpower, but only while it is equipped.

What I am saying is that abilities require skill points to learn, but not to cast, and that temporary bonuses from gear can be leveraged to meet the learning requirement.
For example, if I equip Sundering Cleaver and gain +1 Warfare from it, I can then learn any Warfare ability, unequip the item, and still be able to cast those abilities, even if my Warfare is at 0 afterwards. I would then lose access to Overpower, unless I also knew it from a skill book.

Last edited by error3; 01/11/16 06:14 PM.