Wit, wait, wait... are you telling me you removed ALL elemental magic resistances? for real?
wtf for?
To make ze game easier for ze dumb?
And i wondered why i dont see any in my characters sheets, or why the various elemental magic skills dont seem to have any influence on anything anymore, like they use to.
But i thought its just alpha so these things will get back later.
As i said, i like the new magic and physical damage mechanics, BUT if there are no elemental resistances anymore whatsoever, that makes the magic even more OP then it was in the previous game and affects the whole combat balance very badly.
Not to just complain, what you can do and easily implement without changing any of the new mechanics in drastic ways, is to enable gradual increases in elemental resistance based on how many points player invest in any single elemental magic as an addition to general resistances currently in the game.
So if i invest two or three points in geomancy or pyromancy - that should make my character also partly resistant to those types of magic. 5% - 10% - 15% - whatever fits. So if my pyromancer is hurt by fire, damage taken from fire should be reduced.
Because it makes sense.
If im skilled in some type of magic it is reasonable to expect i also know how to defend against such magic, at least to some degree.
Since the same mechanics should work for the players and enemies, this will balance out the whole combat and make magic less of a "never fails" OP skill. And prevent combat gameplay to become just spam of magic resistance reducing hits.
This should also work for physical combat skills. Which will produce same kind of positive effects.
Both magic resistance and physical resistance bars can stay, with these elemental resistances working once those primary "shields" are lowered or removed.
Investing in physical combat or magic skills should incrementally increase overall physical and magic resistance bars. in addition to armor resistances.
So, tank warriors should get some kind of boost to their damage reduction, rogues should get a bit more dodge, wizards should be more resistant to the types of magic they are skilled in.
This will make investments into all these skills much more valuable then they are now.