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Joined: Nov 2016
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Ok, installed from GOG. However it does not recognize my controller, which is what I want to use to play, and I was told was supported. Not only that, the mouse does not show the pointer, the mouse works, but no pointer is visible.

How do I fix these 2 things?

Thanks,

- John

Joined: Mar 2003
Location: Canada
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Joined: Mar 2003
Location: Canada

Controller support has not been implemented yet. That will need to wait until the keyboard UI is finalized, which is dependent on various features either still being added, or subject to change.


For the mouse cursor, a few people ran into that problem with the first D:OS.

Are you shutting down all non-essential programs before starting the game, especially any graphics or chat programs that add an overlay?
With D:OS, EVGA's PrecisionX 16 has been known to cause problems with the mouse cursor; one person could avoid this by adding D:OS to the display server's blacklist, another had to exit out of the program completely.

In the game's Graphics options, try switching to Fake Fullscreen or Windowed mode, and see if that helps. It shouldn't be too hard to do this blindly moving the mouse to highlight buttons, or you can manually edit a configuration file to change the display mode (see below).

Check the mouse configuration in Windows. With D:OS, some of the advanced settings (such as enabling mouse trails) can cause problems with the cursor in-game.
Did you check if there were updated drivers for your mouse? Or did you already install an update and get an extra utility program installed for it, that could be conflicting with the game?

Have you checked for updated drivers in general, and Windows updates?




You can edit the graphicSettings.lsx file (in the '..\Documents\Larian Studios\Divinity Original Sin 2' folder) in Wordpad, or other text editor, to manually change the resolution. Search for 'ScreenHeight':

</node>
<node id="ConfigEntry">
<attribute id="MapKey" value="ScreenHeight" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="1600" type="4" />
</node>
<node id="ConfigEntry">
<attribute id="MapKey" value="ScreenWidth" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="2560" type="4" />
</node>



Search for 'fake' near the start of the file to set the display mode (if both FakeFullscreen and Fullscreen are set to zero, it will be in Window mode... edit the number in value="0" / value="1" in the second line after FakeFullscreenEnabled / Fullscreen).

<node id="ConfigEntry">
<attribute id="MapKey" value="FakeFullscreenEnabled" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="0" type="4" />
</node>
<node id="ConfigEntry">
<attribute id="MapKey" value="FrameCapFPS" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="60" type="4" />
</node>
<node id="ConfigEntry">
<attribute id="MapKey" value="Fullscreen" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="1" type="4" />
</node>

Joined: Nov 2016
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Thanks so much for the detailed response, but actually GOG got back to me and the answer for the mouse was much simpler.

It's just the text size. Both my monitor and TV are 4k so I have the text size set to 200%. If I manually set it to 100% and run the game the mouse icon shows up fine.

But still does not allow me to play the game as I need a controller! I guess I misinterpreted posts about it, but GOG nicely offered to issue a refund, which I have requested. Hopefully they will add controller support so I can re-buy and play the game.

- John

Joined: Nov 2016
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I too am disappointed in controllers not being supported, really thinking about refunding the game as the above person mentioned till it is released. I have no idea why people were saying it was supported when it's not, false advertising.

Any insight on how to get a controller to work would be nice, thanks.

Joined: Mar 2003
Location: Canada
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Joined: Mar 2003
Location: Canada

I don't recall seeing anyone say controllers were currently supported, just that they would be.

Until that happens, the only way to use a controller would be to use something like AntiMicro to map mouse movement and keystrokes to the controller sticks and buttons.


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