The one thing that I am not sure what to feel about is the ability system:
Since you can permanently learn a skill if you temporarily fit the requirement (with the help of an item), all classes gain access to the early skills. Sure you won't deal as much damage with your Fireballs as a warrior, but teleporting archers right in front of your nose is much more efficient than wasting 3 AP trying to reach them by foot or give your mages / wand users access to Rage for double damage.
The 3 memory cost for higher level skills on the other hand seems rather restricitve, since that is the equivalent of 6 attribute points - especially when these skills require the use of a source point on top of it.
While the classes don't have the same number of skills atm, the Necromancer's arsenal definetly needs a second look: as cool as stuff like Mosquito Swarm sounds, dealing physical damage as a magic user sucks because of the new armor system and the other spells are all relative narrow compared to what an Aerotheurge can do.
Last edited by eidolon; 04/11/16 06:24 PM. Reason: sentence structure