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Or create your own story by building your character from the ground up.

And thats a pretty good description of what you can expect. On the kickstarter page its about the same, though im not if it was changed after the kickstarter campaign.


A few things about that. Originally the plan was... Exactly what it says without stretching definitions far FAR outside where someone would reasonably define it. They just decided against it.

As for "What gave you that idea?"... Just read what you wrote.

It says "Origin stories", not "Characters" which is a huge difference between them.

One suggests applying a story to your character or even creating a custom story.

What they went with is playing their characters...

Kind of a huge gulf of difference...

Which normally the defense would be "Fine, don't use that feature" but it has got its grubby fingers all over the place. You CAN'T ignore it because the character YOU MAKE is just an amalgamation of them.

Heck, there is nothing wrong with playing a preset character. My favorite RPG of all time has a set main character and a linear story. The difference is it didn't go "Craft your own character!" because you can give him any name you want.

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2) Well yeah, in the current alpha version you cant really play the competitive questing, because all the characters have the same goal: leave this island


Yes because in the first few hours of gameplay that is meant to highlight the gameplay for the rest of the game... The first 35% of the game minimum that has been more carefully crafted then any other part of the game.

Almost completely ignores that feature for roleplay sake.

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3) I hope you know that not even the standard crafting is done yet. Not even close to be done


There is just so little evidence that it will even be as intended as the goal. Especially since we already see the prototypes.

So I'd bank on it not coming to fruition.

Last edited by Neonivek; 04/11/16 05:59 PM.