2016-11-04: v. 0.5.1.13

First release as a 6-man-party enabled version to find my inner peace ;-)
I named it 'XC_Bags 6Man QnvD' for a reason, QnvD stands for 'Quick and very Dirty'.

Extensions to and changes from the original XC_Bags:
- two additional companions can be recruited, making a complete party of 6 (does not work with the controller interface, might require UI rescaling in the game options)
- crafting tools in bags are now kept by the character holding the bag when the bag is transferred
- crafting tools in bags are no longer sent to homestead when 'Send to Homestead' is selected from a gab's right-click menu
- food effects are once again hidden and need to be discovered (this is required for the built-in Five Star Diner talent, I did not know what triggered this behaviour before); no changes to poisoned (zombie) food, although the additional effects need to be discovered, it stays percentage based
- crossbows no have a built-in chance-to-hit boost
- changed the 'effect bone' of the effect played when using the Magic Bags Control skill in the hope that the metal helmet visual bug will no longer be triggered
- 'exchange recipes' are disabled because they were only bug fixes in the original

Absolutely no testing has been done for balancing, I basically took Baardvark's 6 man mod as a reference for some across the board changes.
(Big credits go to Baardvark as his mods are always an inspiration hehe

- boosts to enemies in Tactician mode:
# +60% Vitality (Standard Tactician has 20%)
# +2 Movement
# +1 Bodybuilding
# +1 Willpower
# +2 Initiative
# +1 Strength
# +1 Dexterity
# +1 Intelligence
# +1 Turn AP
# +2 Max AP

The boosts to STR, DEX and INT might be more than +1 in higher levels, but I do not have any formulas, so I'm not sure. (Since the game gets easier with increasing levels, it might not matter at all.)

- boosts to enemies in Classic mode:
# +30% Vitality
# +1 Movement
# +1 Bodybuilding
# +1 Willpower
# +1 Initiative
# +1 Max AP

- no changes for Explorer mode

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