Well, thats what the alpha and beta are for.

Opinions on new armor system can be divided as they want, i dont care. I just see how that plays out in the gameplay itself and i found it satisfactory - while keeping in mind this is just an alpha of the game.

The role of skills has been minimized, now most of them just give some small increase in damage and chance to score a critical, while new "memory" ability took all of their stronger effects and so became OP, unbalancing the whole system.

Again, such unbalances are only to be expected during alpha and beta.
It all could, can and will be made better and i personally think relatively smaller additions to the system can improve all of it.

So, my ideas about it are a few quick suggestions on how to possibly deal with it.
Thrown out there as a contribution to ideas about general improvements of the whole game.