Well, I'm also slightly disappointed with the tag system so far. (as well as the skills, especially the available diversion, as there are for example no summonings, no direct curse, etc, right now)

I hoped it would be more akin to the traits in the dark eye ruleset. Similar stuff was done in Arcanum. For example a "greedy" perk that makes you able to haggle with persons you otherwise couldn't. But therefor you can't accept quests that offer no reward. Then reflect that in the fitting conversations with a couple of lines.
Maybe an additional quest option here n there.

Nothing that would require the entire amount of conversations to be rewritten.

Last edited by Seelenernter; 06/11/16 12:41 PM.

Think for yourself! Or others will do it...