For warfare, I actually felt that was fair though, because it was points you wouldn't be putting elsewhere. So you miss out on the accuracy and crit severity, schools and stuff. But, I'd probably have a better idea if I knew what the max level was going to be, I mean for a character total.
As for the reduced movement speed from 2handers, that makes me lol. People are complaining how OP movement skills like pheonix dive and bull rush is, you can't have both OP movement skills and nearly free movement. Anyway, thats why I feel using a 2hander should be about tactics and calculation. High risk/reward. Just nerfing it's damage into the ground will make everyone go back to adrenaline spamming backstab rogues and snipe huntsman.
And a defensive tree is probably the only thing that will make shields usable. I think it lost not because people don't want it, I think it lost because no one wants to use shields. The most played types of characters in the game are, from most to least, adrenaline stealth sniping archers, adrenaline/rage dual wield backstabbing rogues, and then 2handed warriors. Asking a lot of people if they would use shields, even if they were good, will mostly get you a response along the lines of "No, thats boring and slow." People just want to kill stuff quickly and see huge numbers. :/ It doesn't matter how viable something is, as long as the playstyle they like is. So people voted for the other trees, because they wanted it more.