Originally Posted by Macca00125
I have a talent suggestion for making the hybrid classes more useful and less punishing. Right now playing a Battlemage you are punished for having to put attribute points into strength and intelligence. Having a talent that combines both strength and intelligence getting the average and then assigning it to the lower stat so you can still focus in the direction you want your hybrid class without being completely punished. (Example: if you have 20 int and 10 str with this talent you would have 20 int and 15 str). To balance it maybe you have to meet certain class/combat skills criteria.


Wouldn't that just make you put every point into int and get 1.5x the effect from it? In the current version of the game, players can already reach way over 30 in one stat, so we are talking about potentially 20+ free attribute points, compared to the 1 or 2 points from other talents...


How about a talent that gives you 3 additional skill slots, but in return there is a chance that you will activate a different one of your memorized skills instead every time you use an ability?

I would also love to see a way to decrease the cooldown of the skills - maybe that would be an option for 1h users to offset their decreased damage.

The new armor system has the potential for many armor related talents, like
-chance to apply status effects despite armor
-straight up ignoring armor at the cost of decreased damage or no status effects
-"AP/HE mode" for an archer to switch between increased damage to armor and high damage vs unarmored targets (probably better as a skill)
-restoring your own (magic?) armor with part of the damage you deal to armored targets / when you kill something
...