Every ability tree (civic included) should have a talent associated with it. Higher requirement ones (3+, item bonuses don't count) do offer a nice reward for deep investment, where right now, there's nothing to reach for. Of course, it's alpha and end game stuff isn't implemented, but I'm just hoping it doesn't stay this way since talents have remained somewhat lackluster.

Random idea:

Idiot Savant: +6-10 Memory, -2-5 Int, Dex and Strength

Fast Metabolism: Stat boost Potions only last one or two turns, but have 1.5x-2x the effect.

Myopic Mage: -25-50% spell range, but 25-30% more effect (damage, healing, radius maybe)

Protector: You protect allies within 5-10m from 25-50% of incoming damage, taking it for yourself instead.