Most current hugely popular tactical games have no RNG regarding CC. They sometimes have hit or miss chances. But CC is always all or nothing, not 50% chance to stun.
I'm against RNG in anything other than gambling.

Originally Posted by Naqel
"Hurr durr RNG bad."
Or something to that effect.
As if there ever was a good RPG without a bit of chance to the encounters.
'

Tonnes. But this isn't even about chance in the encounters, this is about chance in fundamental decisions without proper information. We still have miss chance, we still have fire spreading in unpredictable ways.

And then everyone complains that CC is too much and is too powerful - while simultaneously arguing that armor protects too completely..