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So the only solution is to find an alternative way to enter sneaking.

But there doesn't seem to be any. CharacterApplyStatus(__Me,SNEAKING,-1) consumes 5 AP in combat. And Skills don't seem to accept Sneaking as Skill Property.

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I made the experience that manipulating statuses via character scripts can cause a game crash, at least it happened when I tried to remove a status immediately after it was applied. Means that care has to be taken with status application and removal in character scripts.

Yeah, I always use a short timer in those cases.


My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan