I have played 25 hours of the alpha, so i feel i have a good grasp of the game as it currently sits. Honestly would of played more but just want to wait for the whole game atm.

My first play through i only had physical damage characters. Eventually i realized how much of a strength it is to have all your characters be either magic or physical. in doing so you can completely ignore the other type of armor.

My fear is that currently it would be sub optimal to mix your group up. i would say maybe they plan on having enemies completely immune to certain damage but i personally have always hated that mechanic, its annoying and a cop out in my opinion

Not sure what the fix would be, because i do like the idea of magic and physical armor being separate entities. Maybe have the magic/physical armor absorb (enter # here)% of its counterpart so you still have a reason to destroy it?