I never understood Larian's argument that they can't allow pausing because of MB. What do you call turn-based combat? That works fine in MB because there are TB "zones" while the rest of the world/map remains real-time. Instead of "pausing", force a turn-base zone with currently selected character having first initiative. Also, once all foe are eliminated, remain in TB until player chooses to leave.
There, fixed problems with burning after combat and not being able to click on those tiny rats.
My solution is simpler.