addict
Joined: Apr 2013
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Does anyone know exactly how Larian sorts out the listing of abilities and their points? The position of the <Attributes> node determines which attribute it applies to. 1st node is attribute #0, second is attribute #1, etc. The same applies to traits and abilities. Attributes: (Note: These are the internal names from the engine; some of them were renamed in the actual game) eAttribute_Str = 0x0, eAttribute_Dex = 0x1, eAttribute_Int = 0x2, eAttribute_Con = 0x3, eAttribute_Spd = 0x4, eAttribute_Per = 0x5
Abilities: eAbility_WarriorLore = 0x0, eAbility_RangerLore = 0x1, eAbility_RogueLore = 0x2, eAbility_SingleHanded = 0x3, eAbility_TwoHanded = 0x4, eAbility_Blackrock = 0x5, eAbility_Bow = 0x6, eAbility_Crossbow = 0x7, eAbility_Shield = 0x8, eAbility_Reflexes = 0x9, eAbility_ArmorMastery = 0x0A, eAbility_Sourcery = 0x0B, eAbility_Telekinesis = 0x0C, eAbility_Willpower = 0x0D, eAbility_FireSpecialist = 0x0E, eAbility_WaterSpecialist = 0x0F, eAbility_AirSpecialist = 0x10, eAbility_EarthSpecialist = 0x11, eAbility_Repair = 0x12, eAbility_Sneaking = 0x13, eAbility_Pickpocket = 0x14, eAbility_Lockpicking = 0x15, eAbility_Loremaster = 0x16, eAbility_Crafting = 0x17, eAbility_Barter = 0x18, eAbility_Charm = 0x19, eAbility_Intimidate = 0x1A, eAbility_Reason = 0x1B, eAbility_Charisma = 0x1C, eAbility_Leadership = 0x1D, eAbility_Luck = 0x1E, eAbility_BodyBuilding = 0x1F
Talents: eTalent_ItemMovement = 0x1, eTalent_ItemCreation = 0x2, eTalent_Flanking = 0x3, eTalent_AttackOfOpportunity = 0x4, eTalent_Backstab = 0x5, eTalent_Trade = 0x6, eTalent_Lockpick = 0x7, eTalent_ChanceToHitRanged = 0x8, eTalent_ChanceToHitMelee = 0x9, eTalent_Damage = 0x0A, eTalent_ActionPoints = 0x0B, eTalent_ActionPoints2 = 0x0C, eTalent_Criticals = 0x0D, eTalent_IncreasedArmor = 0x0E, eTalent_Sight = 0x0F, eTalent_ResistFear = 0x10, eTalent_ResistKnockdown = 0x11, eTalent_ResistStun = 0x12, eTalent_ResistPoison = 0x13, eTalent_ResistSilence = 0x14, eTalent_ResistDead = 0x15, eTalent_Carry = 0x16, eTalent_Throwing = 0x17, eTalent_Repair = 0x18, eTalent_ExpGain = 0x19, eTalent_ExtraStatPoints = 0x1A, eTalent_ExtraSkillPoints = 0x1B, eTalent_Durability = 0x1C, eTalent_Awareness = 0x1D, eTalent_Vitality = 0x1E, eTalent_FireSpells = 0x1F, eTalent_WaterSpells = 0x20, eTalent_AirSpells = 0x21, eTalent_EarthSpells = 0x22, eTalent_Charm = 0x23, eTalent_Intimidate = 0x24, eTalent_Reason = 0x25, eTalent_Luck = 0x26, eTalent_Initiative = 0x27, eTalent_InventoryAccess = 0x28, eTalent_AvoidDetection = 0x29, eTalent_AnimalEmpathy = 0x2A, eTalent_Escapist = 0x2B, eTalent_StandYourGround = 0x2C, eTalent_SurpriseAttack = 0x2D, eTalent_LightStep = 0x2E, eTalent_ResurrectToFullHealth = 0x2F, eTalent_Scientist = 0x30, eTalent_Raistlin = 0x31, eTalent_MrKnowItAll = 0x32, eTalent_WhatARush = 0x33, eTalent_FaroutDude = 0x34, eTalent_Leech = 0x35, eTalent_ElementalAffinity = 0x36, eTalent_FiveStarRestaurant = 0x37, eTalent_Bully = 0x38, eTalent_ElementalRanger = 0x39, eTalent_LightningRod = 0x3A, eTalent_Politician = 0x3B, eTalent_WeatherProof = 0x3C, eTalent_LoneWolf = 0x3D, eTalent_Zombie = 0x3E, eTalent_Demon = 0x3F, eTalent_IceKing = 0x40, eTalent_Courageous = 0x41, eTalent_GoldenMage = 0x42, eTalent_WalkItOff = 0x43, eTalent_FolkDancer = 0x44, eTalent_SpillNoBlood = 0x45, eTalent_Stench = 0x46, eTalent_Kickstarter = 0x47, eTalent_WaLo_NaturalArmor = 0x48, eTalent_WaLo_NaturalHealth = 0x49, eTalent_WaLo_NaturalResistance = 0x4A, eTalent_RaLo_ArrowRecover = 0x4B, eTalent_RaLo_EvasionBonus = 0x4C, eTalent_RaLo_RangedAPBonus = 0x4D, eTalent_RoLo_DaggerAPBonus = 0x4E, eTalent_RoLo_DaggerBackStab = 0x4F, eTalent_RoLo_MovementBonus = 0x50, eTalent_RoLo_HoldResistance = 0x51
Traits:
eTrait_Forgiving = 0x0, eTrait_Vindictive = 0x1, eTrait_Bold = 0x2, eTrait_Timid = 0x3, eTrait_Altruistic = 0x4, eTrait_Egotistical = 0x5, eTrait_Independent = 0x6, eTrait_Obedient = 0x7, eTrait_Pragmatic = 0x8, eTrait_Romantic = 0x9, eTrait_Spiritual = 0x0A, eTrait_Materialistic = 0x0B, eTrait_Righteous = 0x0C, eTrait_Renegade = 0x0D, eTrait_Blunt = 0x0E, eTrait_Considerate = 0x0F, eTrait_Compassionate = 0x10, eTrait_Heartless = 0x11
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