I'd like to see an out-of-combat pause implemented, during which I can assign commands to my party, so I can avoid party death at combat's end (it would also help to initiate conversations with moving characters, particularly rats). I've had a few instances where end-of-combat caused my characters to move in a way that caused a multi-surface explosion that killed everyone. It's like "Congrats! You won the battle. BUT YOU LOSE THE GAME!"