Yeah, but what I'm saying is you shouldn't need an item or a spell to heal up after combat. All health should be 100% after combat. There's nothing strategic, intellectual or entertaining about healing characters when combat is done. There's no sense of reward in having an item that gets only 90% of the job done, when you know the healing spell does it up to 100% for free. The problem is that it's boring and pointless to have to click the healing spell and 'heal up' your damaged party members. It's robotic and mindless, and I feel it doesn't belong in the game, unless you really like having to do this?? I certainly don't.