Originally Posted by Raze
No, that's a case for fixing the formation behaviour so that non-lead characters do not ignore surfaces to get back into formation after combat.


Pathing being an issue to fix is good an all, but that does not change that there are cases(such as combat ending while your character is actively standing in a field of fire), where that would not resolve the issue, while simultaneously it being possible for you to survive if the game/character was still in combat-mode.

It's also entirely ridiculous to argue from a position where "just because it's only a single click, it's not worth improving it".
It's only a single click if you bother to carry the bedroll, all your characters are already in formation, and all of them are chained together in the UI.

Then there's the ridiculous scenarios where the game is actually meant to heal you(blessed water after certain voidwoken fights), but will still end up potentially killing you if the water happens to connect with any cursed surface.
A moment which is mostly of plot significance ends up being a gameplay threat because of how the surfaces interact.