There IS a point to not autohealing after combat... sometimes the area you are in is dangerous in and of itself; environmental effects persist, and sometimes are a part of the previous combat. There SHOULD be risk in letting your characters get very low in health during combat, when there are dangerous environmental effects still under their feet.

...or generally what Clackers said upthread.

I'd prefer this to stay as it is, though others have suggested that post combat, timers on skills should accelerate and I have no issues with that. so instead of having to wait ten seconds for your healing skill to reset, it would be say 1 or 2 seconds instead.


Last edited by Ichthyic; 15/11/16 12:14 AM.