Then there's the ridiculous scenarios where the game is actually meant to heal you(blessed water after certain voidwoken fights), but will still end up potentially killing you if the water happens to connect with any cursed surface.
A moment which is mostly of plot significance ends up being a gameplay threat because of how the surfaces interact.
this is a good point in and of itself, but isn't really relevant to your original point.
overall, I find this game just has wayyyyy too many surface effects, period. It feels chaotic and overdone.