26. Most weapon types in 'CharacterHasWeaponType' can't be checked.

Here's a list of which types work:

Bow
Crossbow
OneHanded
SmallWeapons
TwoHanded
Wands

And all types that don't work (or maybe don't exist):

DualWielding
DualWieldingSmall
DualWieldWands
Shield (!!!)
ShieldWands
Staves
Unarmed (always true!)

27. Just a note on scripting potions ('CharacterConsume'):
Permanent potions ("Duration" "-1") can't be unconsumed with 'CharacterRemoveStatus(__Me,CONSUME)' or Osiris. They get applied as a permanent bonus. To remove them we can/have to script a potion with reverted values (boni sum up, they don't appear as separate boni, fortunately). But this isn't possible for all kind of data in potion stats. Since we can't edit attributes, talents and traits directly this is a serious problem.

28. Timers are bugged in combat when characters start/end turn:

Time is relative(ly broken)

29. CharacterMoveInRange fails when the path to the target is blocked although the character would be able to move in range.

Last edited by Abraxas*; 10/02/17 10:01 PM. Reason: Addition

My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan