Sting: normal damage inflicted on armored characters (ie bypass armor) OR inflicts status effects even to armored enemies

First Blood: character gets first turn. in case of multiple characters/npcs with it, enemies get priority.

Berserk Mage: AP cost of magic skills is doubled, but they inflict 50% more damage.

Alchemist: all potions/ non-food items have their potency doubled

Expert Mage: all magic skills cooldowns are reduced by half

Master Sorcerer: all magic skills, including source skills, cost 1 AP (something could also be done for memory...)

Impatient: permanent Haste Effect on character

Bulwark: permanent 50% of physical armor value (cannot be decreased)

Aegis: permanent 50% of magical armor value (cannot be decreased)

Mirror: reflects all magic skills, beneficial or not, to the caster (excluding some, maybe source/void skills?)

Gushing: permanent Regen effect

Aesculapius: immune to negative status effects, all of them.