Originally Posted by Stabbey

I do not believe that major attributes reduce cooldown anymore. I am glad of that because attribute-variable cooldowns make it more difficult to balance the power of skills. A skill balanced with the power of a 5-turn cooldown is much more powerful if you reduce that to 2 turns.


But still, with the attributes doing so little, the sense of progression is almost non-existent. I really liked D:OS allowing you to maximize AP via attributes and having varied AP costs balance things out a little. Balance is so difficult to achieve in this game. XD