Hey all!

New player here. Is it possible to edit the damage of spells and abilities (Hail Storm, Daggers Drawn, Lacerate, etc) using Skilldata.txt?

I'm already aware that we can modify the AP cost, cool down, and requirements to learn any given ability. I was wondering if this extended to the damage parameter as well. I realize that some abilities scale with weapon damage, but even they each have a percentage of weapon damage which must be stored somewhere in the game files.

Q2 (related): Would modding skills in this way affect the enemy version as well?

Q3) Is it possible to increase the base damage of weapons? How?

Q4) Does modifying weapons cause enemies' weapons to change as well?

Last edited by AlphaMagnum; 19/11/16 02:50 PM.