I've had these ideas for a while, just found time to put these to text.

Quick Reflexes: +10 Initiative

My basis for the +10 is that another Talent gives you 2 Attribute points, which if put to Wits gives you +5 Initiative. But because Wits give you 2.5% crit chance to go with that, I feel like that justifies doubling the Initiative bonus to that. So, Quick Reflexes would be roughly equal to Bigger and Better, but with an exclusive focus on Initiative. It could be a decent late-game attribute for warriors with low Initiative, for example.

"Gushing" seems like a straight upgrade of Leech to me, given that it's permanent and applies everywhere. But I do like the idea. Just make the regen something like 10%, at most 15% of your max health.

I have some complaints about a few of the existing Talents as well. Ice King, Demon etc. are really underwhelming and not really worth the Talent slot, in my opinion. I think there should be an additional effect to them, thematic to their element. For example, a character with Ice King is granted additional physical / magical armor (or both) when standing on a surface of the corresponding element. Something like a 25% increase should be reasonable but not overpowered, given that the Talent doesn't make one invulnerable to the element. Demon would give the character a permanent haste while standing on fire, and so on. In correct form it would look something like:

Ice King: A character with Ice King has an extra 15% Water Resistance, but takes a 15% penalty to Fire Resistance. In addition the maximum Water Resistance is raised by 10. When standing on a frozen surface, a character with Ice King gains a 20% increase to his/her physical armour.
Incompatible with Demon.

Demon: A character with Demon has an extra 15% Fire Resistance, but takes a 15% penalty to Water Resistance. In addition the maximum Fire Resistance is raised by 10. When standing on a fiery surface, a character with Ice King gains Hasted. The effect will end when the character leaves the fiery surface.
Incompatible with Ice King.

Alternatively, one could tweak these by triggering the extra effects when Chilled / Warm, but also lowering their effects. Say, you get 10-15% increase to physdef while Chilled and Hasted when Warm. Admittedly I don't quite know how I would balance this tweak with Hasted; perhaps give it 3 rounds of Hasted instead of permanent Hasted as when standing on fire?

Last edited by Kelsier; 19/11/16 11:06 PM.