I have spend some time watching people on youtube playing. I have a big issue
>>>> There is no gradation in battle <<<

Every classic movie, theater or whatever has gradation. It starts, then it complicates, then things are more and more intense then booom. The great final scene. Everything explodes, hero kiss a bride and that is. That doesnt work here. No gradation.

When a player gets a powerfull spell, he tend to use it in the first round or worse, as a battle starter. That means battles DOS2 starts with great final booom, then ... continue to ehmm the final scene where heroes use pointy stick because all tha boom stuff is depleted. That is odd sense of drama.

My point is how to add gradation ?
How to add classic sceanario where the booom is final ?

I get a possible answear >> All the skills (spells) starts battle with cooldown on. The cooldown is equal to a skill level. e.g. in the first round autoatack is usualy used. Maneuvring is done in the first round, shady persons are disaperaing. Then things gets complicated. Second round the spells are coming. Then more and more so. The boom spells comes to scene in 4th round. The source-uber final spell KABOOM comes on the scene in the 5th round.

What you think ?


Last edited by gGeo; 21/11/16 04:52 PM.