Hello, everyone.
I am going through the official modding documentation, namely the Dialogs.doc file, and it mentions a special dialogue option that allows the player to try and convince an NPC to do something. It also mentions a template that has it already implemented.
Long story short, there's no such template in my game folder, and the document doesn't actually have an example of how to implement this.
I did find a __Glo_IntimidateCharmLogic text file, which looks like someone's implementation, but it doesn't have any comments or examples so is of little use.
Can someone tell me how this stuff is supposed to work? I want to have a skill check in my dialogue (you know, like in Fallout New Vegas or Pillars of Eternity, where certain dialogue options appear only if player characters have sufficient points in certain skills), but I can't figure out a clean way to do it, so I'd like to use existing functionality.
Only this functionality is tucked away, as if the devs never wanted us to use it :(