Ha! Indeed they're there. My Windows search failed me, but you came to the rescue

It's a moot point, though, since for my purposes a CHA check is more than enough. Now if I only could figure out how to change my CHA value for testing...
CharacterAddAbility(CHARACTER_Player1,"Charisma",1);
You could also do CharacterAddAbilityPoint which will give you points just to distribute yourself but I usually do the first one since I don't want to be opening up the character sheet every time.
Also one thing that's kind of a pain in the ass for testing is once you add abilities/attributes to your character in the editor they don't go away until you actually remove them with
CharacterRemoveAbility or outright restart the editor. Or just test the 0 first.
Usually I make myself a little remote control when I use it in inventory it will grant me the ability I want for testing but if it's just a quickie I'll just stick CharacterAddAbility in the INIT section somewhere.