However, what works for story does not always work for gameplay.
I admit your passion for this game, however it is possible that in your righteous rage have overlooked an detail. For a DOS series, gameplay is the story.
In part, this was the motivation for implementing physical and magical armour. Combat in D:OS EE was less than strategic when you could just open with your biggest spells
Right. I hope you polish a lot, i mean a LOT, the idea of wearing down armor. Or introduce something readable, (wing wing) so more gradation to encounters come.
Currently it is somewhat ... meh. Over-complicated blury and doesnt work either.