I'm a bit confused as to what *concrete* changes OP wants to implement. Could you lay out a list of changes and / or an "ideal combat scenario" to further explain your vision, @gGeo ?
I would like to see an evolve of batlle. Any battle.
Lets have a classic conflict with a man on the bar.
You start to talk
Then start to argue
then start to poke each other
then start to push each other
then first hit
then hits going to get harder and harder
then one use a chair
then second use an glass a weapon
Then blood aapear.
Then one loose.
This evolve is missing.
Curent battles start in DOS is like you come to bar then hit nearest guy with a glass until he bleeds out. In other words, you start to use most powerful skills right at the beginning.
It would be better, if any battle has gradation.
It would be good if you start with lower skill then later with more and more powerfull.
Its general idea of battle progress.
I'm not entirely sure what's the implication here, but if it means more boss fights... ugh, no, I hate them.
Any battle.
Devs noticed that, and comes with an armor stat which wears off, to promote poke eaach other in the first, then, when armor is off, use spectacular skills. It doesnt work very well, and is diffcult to get into.
I came up with an Simple system like enable powerfull spells in certain round.
Is it more clear what is on the table ?
What is your thoughts?