Originally Posted by gGeo
I admit your passion for this game, however it is possible that in your righteous rage have overlooked an detail. For a DOS series, gameplay is the story.


First, there's no rage here. Disagreement is not rage. It wasn't even particularly spirited disagreement either.

Secondly, story is the story. The combat is just the mechanism through which story gets resolved. Combat is not, by itself, a story.

What is the story of the second encounter between the undead Braccus Rex loyalists and the sourcerers? The first one you can talk for a little bit before fighting happens. The second time fighting just happens, no talking. The story for the second one is at most "and then the heroes fight another battle with the undead".


I oppose on principle tying the hands of the players and saying "no you cannot fight the way you want, you have to follow the script because that is more dramatic."