I just finished act 1 and I thought I'd post my thoughts.
I really like most of the changes from DOS1:EE. I thought playing it was fun for sure, but I think with the lack of fight difficulty I may have problems seeing the full game to completion if it doesn't really get more difficult. I had the same problem with the original, where I just didn't finish it because the fights were a cakewalk even on tactician.
Please add more enemies to the fights or give them more armor/vitality. I think the only fights that I had to even worry about were the corrosive frog fight and the Alexander/voidworm fight at the end.
Usually all the enemies were dead in one round and no one was hurt much on my side.
I lost more people to environment explosions (like mines) than to fights. Since there was no pause outside of combat I couldn't heal the mined guys quick enough before they burned to death.
Oh, and I was underwhelmed with the necromancer spells. Nothing I saw in them made me put any points into it. The old witch school was good. Maybe they get better spells after act 1. Hopefully.
Also, the keyboard binds would sometimes forget changes I made. The one I always had a problem with was when I wanted to clear "e" from inventory/character and apply it to rotation right. It would remember my rotation setting, but after going back into the game it would always re-apply "e" to also be on inventory again.
Last edited by aarazak; 22/11/16 10:07 PM. Reason: added keyboard bind issue