Thank you for the feedback and information!
I was hoping to play a Scoundrel-type character with Daggers, and found myself disappointed that as a build it was inferior to 2h Man-at-Arms and dual wielding Strength-based Man-at-Arms characters.
My plan was to buff dagger builds, with some buff to the base weapon damage (which is significantly inferior to other 1h weapon types) and some increases to specific skill damage multipliers to make things like Lacerate and Daggers Drawn legitimately better than autoattacks.
When I began looking into making these changes, I discovered the mods available here and thought that simple convenience changes like bags or additional crafting recipes would make the game more fun/interesting without altering the core gameplay. Do you think the extra recipes or crafting changes aren't worth using during a first playthrough? Why not?
Finally, FrauBlake -- to what degree did your change to weapon damage buffs in XC-Bags affect the damage of crafted weapons? Are all weapons weaker? Did characters' damage potential decrease overall due to the change?