I played a Blackguard 2 meanwhile. Decent game but very strict rules. First game was Ok then they improved and streamlined to a perfect boring state.
Make a still the same battle process is wrong. even escalated. You are right.
it should be somehow flexible, space for strategy.
What about this -
There is an heat atribute. It adds AP to a skill if there is not enough heat of battle.
That means
- spell level one starts battle with one heat poiint
- spell level 2 starts battle with 2 heat points
- spell level source starts battle with 5 heat points
Those heat points wears of each round by one point.
Trick is, you could call a skill with more AP or wait until heat of battle comes up.
That way, nothhing is hard locked.
More over, adds a strategy.
is it better to use all AP to call 1 spell or do 2 swings by sword ? Maby wait to the next round when the spell would be cheaper ?
Maby is better do nothing and stockpile max AP then call source spell as first ?
its more readable then current armor wear-off system. And does pretty similar thing. when I am thinking about arena, this heat system looks more fun, and playfull.
What you think?
Last edited by gGeo; 24/11/16 01:00 PM.