Ah, I see. Was it not possible for crafted weapons to roll those high damage boosts? Or was it the fact that you could reroll and re-create crafting weapons infinitely to allow you to get those boots that was the problem?

Was it something like this?
  • Crafted: fixed damage boost and weapon scales to level, possible to roll an additional fixed moderate damage boost (which doesn't stack with whetstone)
  • Vs drops: roll random damage boost with a wide range of possible results, need to roll high to beat crafted


If so, how did you change the paradigm? Did you enhance the base damage of weapons to compensate for the decrease in boosts?

Too easy on Tactician? I was thinking of making my first playthrough on Tactician mode with XC_Bags! Scales sounds a bit too scary for a starting player but I've seen quite a few posts complaining of the difficulty of Tactician mode.

Last edited by AlphaMagnum; 24/11/16 02:27 PM.