Originally Posted by AlphaMagnum
Thanks again for your detailed feedback! I appreciate that you took the time out to help me out.

I have a couple semi-related questions:

1) How is the damage of skills like Lacerate, Precise Incision, Eye Gouge, and Daggers Drawn calculated? Does it differ between using a Dagger/Shield vs Dagger/Dagger vs Dagger/Axe?

They are based on weapon damage with a percentage multiplier. Dagger/Shield cannot backstab twice e.g. with Daggers Drawn because it has only one attack, etc.

You can look the skills up in SkillData.txt.

If skills which require a dagger but only in the main hand I consider it a bug, but of course I cannot fix that.

I don't like the Rogue/Burglar/Thief type wearing anything but daggers so I always use daggers with them unless they are totally underpowered, which is not the case in my mod. In standard Divinity, daggers are not underpowered either, but axes are overpowered there.

Originally Posted by AlphaMagnum
2) How did you alter treasure tables in your mod? Did you use the Lucky Charm tables? Is Lucky Charm even worth using in its current state?

In the mod, I only increased the chances for a Lucky Charm drop but did not change what can drop with Lucky Charm.
For the 'is it worth' question, you could probably get 5 different answers from 4 people.
I never put any points into it personally but I make sure to have the party leader with the Pragmatic trait and I wear gear with Lucky Charm ... until something really useful comes along ;-)