Hi, just finished first chap: (Not good at english :$)
*Maps: The maps and disign were really good, i liked it and the constant Up/Down areas make it really good to place there some fights, although the fights wasnt really "challenging". Going on the " tresures " the hiding places where good, but it was REALLY easy to get the skill to find it, donno if thats part of the test
*Equip: I donno if its to test, but its insane the stats that equip gives to me, i didint even have to put my skillpoints sometimes cose i really capped them all with equip, using them just cose i wanted to get more memory or something else, not cose i would really need it
*Skillpoints: The way you " separate " the civil and combat skills i just loved it, you can make more variable chars getting 1 on full thief and other full bartending, not sacrificing skills in combat to reach it (although this may be the reason why in the "equip point" i didint use the skills in combat)
*Talk/Speach (This is something i woudl love to be improve): when im walking happily with my party at X place, if a giant monster appears and start talking with the party, they pick the one who its first spotted, and u cant choose to change between chars to START a dialoge, this makes for example, in the cave with the royal fire thing, that if she start talking my "not pet pal" char, she attacks.
*Fights: I really wanted more, i know its in alpha and i know the tactican mode is not realased yet, but just as aarazak said, really easy fights, even the last one, i think that frogs were the unique " challenge " (low lvl) this goes also to tactican mode in DOS: 1, and i think that the problem its not the " number of monsters " in mi opinion there r 2 ways of getting the fights harder: 1) By nerfing the spells, telep its really op i think ( 1 point, can move allies and foes, dmg and u can put chars on surfaces, one of the first skills in Airturge and cant miss) 2) By buffing hard the mobs, for example give lots of them fortify to avoid telep, makes everyone start with float + 100% X resistance, etc. i love the posibilities you give in this new DOS, but its booring to beat them so easy.
To resume: since i love the fights, i think its the same as DOS u start and u can feel a "challenge" but in lvl 5-6 fights starts to be booring