Yep, when I did it without those two it worked fine for me:


IF
CharacterEnteredTrigger(CHARACTER_Player1, TRIGGER_ScriptTestBox)
AND
CharacterIsDead(CHARACTER_Player2,1)
AND
ItemIsInTrigger(ITEM_ScriptTestPotion, TRIGGER_ScriptTestBox,1)
THEN
DebugBreak("true");

Last edited by SniperHF; 26/11/16 02:59 AM.