I love magic classes, so i will post some talents for them:
Chaos:
When you reach X points (6?) on any magic school you gain the power to penetrate magic armor with that school, hitting directily to HP, not even touching magic armour (CC will still be stopped by magic armor)
Wail of the Banshee: require High lvl and int.
The area of effect of your AOE spells(radius) incrise by 90% and their casting range decrase 80% (in case is not selfcast) but now they will deal just half of the total dmg to Magic Armor / Physical armor / HP at the same time, also their dmg will be applied to allies if they are in the AOE (even you) and all the AOE spells will now cost +1 (or 2) AP
Water Bounded: Hidrophist 5?
Reduce by 1( or 2) the memory slots to water spells, cant be 0.
In addittion, you gain a +1 (or +2) memory slot cost on all other elements.
(Optional: you also reduce by 1 the cost point on that element, and incrise by 1 on other elements (cant be 0), or maybe just the first one)
Same with all other elements ( earth/fire/air/death bounded)
Dance with the dead: Necromancy 10
When you died, you resurrect as a spirit ( like Ragequin DOS1 ) When you resurrect your spell reset their CD, you loose all your equipment atributes and you can only "fight" for 2 turns, after that you are banished.
(This mean that if your equip have lot memory, you will loose tons of spells, so u have to put first the ones you want to stay with, since with no equip ur melee /range dmg suck)
Dragonform: Phyro 10
You gain +50% fire DMG + 50% incrise area of your AOE spells + 50%range on spells + 50% Fire resist, your also get a HP and Armor/magical Bonus, but you now can DMG ur allies with spells (AOE) and there is a small chance when you use a spell to produce "Overpower" that cause you to explode dealing a heavy AOE DMG arround you, igniting the field and appling BURN 3 on everyone.
Moon Servant: Hidro 10
Healing effectivness incrise 50% and also will heal 10% of the total ammount of healing you do as magic armor when you use it, but will instantly form a "water surface" on the feet of the one you heal/target and you will always get the "wet" state when you cast and the 3 turns after (stack)
In adittion, you gain inmunity to "fall" on ice.
Nature Guardian: Geo 10
You gain Poison inmunity and incrise Physical Armor. You gain "Bounded to mothers nature" that will make you inmune to teleport and Knowckdown, But you will get +1 cost to movement in every turn and your magic armor will be converted into physical armor, although enemis will still first need to destroy your Physical armor to hit you with spells, CC will be unstopable.
Air Essence: Air 10
You dont need to waste any points on moving on combat and your evasion will go up to +30% on spells and +50% on melee atacks, but you will get a -80% "weight you can have" (bad english =x) and all the spells will cost +1 on memory slots.
Dark Arts: Necro 10
You get leech on every spell you use, healing for 10% of the DMG you deal.
Raise Undead: Necro 3-6-9
3: You can ressurect foes (scroll) to fight for you for 1 turn (you control them) they will get 50% less dmg and health. Max:1 foe
6: Same with 30% less dmg and health / 2 Turns / 1 Foe
9:Same with 30% less dmg and health / 3 Turns / 2 Foes
Hybrid: Need to have at least 3 Points on 3 different Schools
When you cast an spell of any of these 3 schools, you got a chance to "substract" 1AP of your next spell of any of the hybrid, can only occur 1 per turn (the cost can be 0, small chance)
In adittion you gain "Clarity" that allow you to "share" 1 "X" memory slot wihthin those classes, for example:
Hybrid Fire/Earth/Necro.
You have 4 memory slots.
1 fire spell cost 3 memory slots, then a Necro spell cost 2 memory slot, u can have both. The "shared X" would only be able for 2 spells, not 3 spells can share an X.
You also gain "Saturated" that will cause all other school that dont reach the "3" point require +1 to memory slot on any spell and +1on AP.
Knowlage:
Every 3 (or 2) Point wasted on any school of magic, you gain 1 memory slot.
Ex: if u have 6 on fire you got 2 memory // If you have 3 on fire and 3 on water you got 2 memory // if you have 6 on fire and 3 on water, you got 3 memory.
Last edited by Le Gord; 29/11/16 06:45 AM.