Makes sense.

I'm all about the mods, personally, and find my games quite enriched by changing mechanics like crafting or loot drops. As long as the mod doesn't affect the core story or gameplay in a big way, I'm happy to use it on a first playthrough.

I'd prefer to reduce their power slightly but still use them, since it seems like a shame not to use the big flashy high-level abilities granted by deep investment in a particular area!