I'm sure there are internal debates inside Larian about this. Whether they'll lead to anything is unknown.

I don't particularly care either way, but when this argument comes up I do feel the need to point out that changing the dialogues from generic to specific could be tricky if you want to do it right. Essentially means that for every single line of *indirect dialogue*, there will need to be at least SIX lines, one for each of the different origin characters. This is not counting custom characters.

Saying "no we only want one line for all the characters, but make it SPECIFIC" is not an internally consistent argument - you're just replacing one generic line with a slightly different generic line. Not much point doing it that way, is there?


So to create all the specific lines, the writers will need to do a lot of writing. You might think that's fine and okay, it's their job... but that presumes that they didn't already have other things to do. Larian is a small company with small budgets which has survived for more than a decade under the same leadership, and small companies don't survive long if they are paying 8 writers to sit around and do nothing for 6+ months.

The writers must therefore still be doing work - the other day Larian even posted a concept art sketch for a new city, which means the city isn't built yet, much less all the NPC's placed and written.

Those are things which have to be considered.