Memory got a huge buff, not a nerf. Sure, you'll gain skills through leveling, but at level 20 you'd still only have 13 skills or so without any investment in memory, or far fewer with any source skills (assuming they still cost 3 memory). That's a decent amount of skills, but not enough for plenty of builds, especially if they add tons more skills. Possibly memory is over the top good, even.
Overall the stat overhaul looks like a solid improvement, though it really doesn't seem all that different to me. The side bonuses the primary stats grant just don't seem that significant or interesting, though I guess they will add up over time. It doesn't seem like throwing a couple points in strength for the armor bonus as a mage would really do much, though at least it will have SOME benefit. Wits still feels kind of like a waste on rogues since backstabs are autocrits.
I'd still love a stat system like in Pillars of Eternity where every attribute felt like it could be useful on any class archetype, depending on your build. That's more the case now than it was, but not by that much.
Other things: new animations actually hitting sounds great, though I can't tell if that means some weapon ranges have actually been reduced? Does sound like the free 1m movement incorporated in an attack (VERY HELPFUL) makes that less of an issue though. It'd be really cool if certain weapons actually had ideal ranges with different animations, like a spear, where attacking at its max range would be a piercing jab, while hitting something right next to you would mean swinging it like a staff for a blunt (crushing damage) hit for slightly less damage.
Also a big fan of automatic skills being granted for certain weapon types. Kind of too bad one-handed weapons are up to 2AP always, but sucker punch might make up for that depending on its cooldown. Granting a movement bonus while just using a one-handed weapon might be nice too. Random skills fit for certain weapon (e.g., a spear throw on certain magical spears) would be cool too. Happy about placed treasure, too.
Leadership changes are interesting, and pain reflection is awesome. Leadership is potentially absurdly powerful, though 5m range is difficult to maintain. It's a much more niche and active ability that affects playstyle, though, instead of a no-brainer for just about any character.
Overall, very solid update, looking forward to playing through again. Good work.
Last edited by Baardvark; 01/12/16 07:31 PM.