Quick update here:

I'm very positively impressed by the new patch.

Dual wield and 1h seem reasonably balanced atm now that offhand damage is halved and the new shield skill is fairly nice. 2 AP auto attack cost for 1h makes auto attack and skill cost equal across the board and easier to balance. Characters also seem to do a lot less damage at the beginning of the game, which is nice. Weapon damage skills also no longer benefit from the attribute twice it seems, so their scaling is a lot less crazy and staff or daggers + warfare is a lot more viable. New character presets also seem to encourage hybrid chars a lot more, and even though most people probably use custom anyway it's nice to know devs think about that.

Few things that imo still need work:

-Dualwield is in a good place imo, but 2h damage still seems tad too high (compared to let's say aforementioned dualwield). I do think that it should be higher, cause dualwield gives you more potential enchants, but not by much. Could use a slight nerf
-Default weapon abilities are cool, wands and bows can use some too (staves already have their ranged attack)
-1h + no shield seems to offer no benefits atm. Not the end of the world, since it's not a viable style in a lot of games anyway and you can always use a shield, but would be nice if no shield added some accuracy and/or dodge

Haven't played scoundrel too much, it compared pretty poorly to warfare before imo but I'm kinda interested to test it now, will report on that.

Last edited by MadDemiurg; 02/12/16 08:45 PM.