From the patch notes:

- Strength now provides 5% damage bonus and 2% Physical Armour bonus per point
- Finesse now provides 5% damage bonus and 1% Dodging per point
- Intelligence now provides 5% damage bonus and 2% Magic Armour bonus per point

Is this "5% damage" generic across all forms of damage, or are the patch notes leaving out an assumed "melee damage / ranged damage / magic damage"? As written this reminds me of the much-disliked Might stat from Pillars of Eternity in removing distinction between magic and physical attacks.

Last edited by Hexprone; 02/12/16 11:07 PM.