Ingame, the strength says "Strength increase the damage of strength-based weapons and skills and provides a bonus to physical armor." The same wording goes for finesse and intelligence.

From that wording, it seems strength no longer reduces armor movement penalty, increases strength-based weapon accuracy, or increases throw distance, or increase carry amount. Or maybe those bonuses just aren't listed, but still are in effect? If strength no longer affects those things, it seems like a loss to me. If they do affect those things, the tooltips need clarifying.

For those wondering how the combat abilities have been changed, they're simplified and pretty dramatically more powerful per point.

Necromancer now grants 10% damage returned as health on damage dealt to vitality. This seems crazy powerful to me, even with just a couple points in necro.

Marskman now simply grants a 5% damage bonus when attacking from high ground, which is good, but doesn't give you those crazy range bonuses anymore.

The rest are more less the same as before. The bonuses per point:

Aerothurge: +10% damage dealt to magic armor
Warfare: +10% damage dealt to physical armor
Scoundrel: +5% crit multipler and +5% move speed
Geomancer: +5% poison damage, +10% armor restored on restore skills
Vitality: +10% healing, +10% magic armor restored
Pyrokinetic: +5% fire damage

Weapon skills all grant +5% damage per point, plus the bonuses for each weapon:
DW: +1% dodge
Single-handed: +2% accuracy
Two-handed: +5% crit multiplier
Ranged: +1% crit chance

Still need a shield ability, IMO.